package com.yanqu.road.entity.config.passroad;

/**
 * 玩家新关卡事件
 */
public class UserPassRoadEvent {


	//关卡id
	private int passId;

	//总的路段，多少个数值就是多少个
	private int sectionId;

	private int eventId;

	//小关卡id
	private int sessionId;

	//关卡小节路段
	private int sessionSectionId;

	//时间创建时间
	private long createTime;

	public int getPassId() {
		return passId;
	}

	public void setPassId(int passId) {
		this.passId = passId;
	}

	public int getSectionId() {
		return sectionId;
	}

	public void setSectionId(int sectionId) {
		this.sectionId = sectionId;
	}

	public int getEventId() {
		return eventId;
	}

	public void setEventId(int eventId) {
		this.eventId = eventId;
	}


	public int getSessionId() {
		return sessionId;
	}

	public void setSessionId(int sessionId) {
		this.sessionId = sessionId;
	}

	public int getSessionSectionId() {
		return sessionSectionId;
	}

	public void setSessionSectionId(int sessionSectionId) {
		this.sessionSectionId = sessionSectionId;
	}

	public long getCreateTime() {
		return createTime;
	}

	public void setCreateTime(long createTime) {
		this.createTime = createTime;
	}
}
